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#include "instructions/IntersectionPointInstruction.h" |
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#include <ranges> |
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#include "arguments/SegmentArgument.h" |
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using namespace Chrysalis; |
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IntersectionPointInstruction::IntersectionPointInstruction(ProjectSpace* space, args::patterns* patterns, |
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const args::line* line, |
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const args::container<Argument<std::string>>* names, |
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const args::container<args::line>* targets) |
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: BasePatternInstruction(space, patterns), line_(line), names_(names), targets_(targets) {} |
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IntersectionPointInstruction::~IntersectionPointInstruction() { |
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delete line_; |
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delete names_; |
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delete targets_; |
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} |
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void IntersectionPointInstruction::execute() { |
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if (dynamic_cast<const args::segment*>(line_)) { |
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} else if (dynamic_cast<const args::vector*>(line_)) { |
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} else if (dynamic_cast<const args::ray*>(line_)) { |
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} else { |
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} |
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for (auto [name, otherLine] : std::views::zip(*names_, *targets_)) { |
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std::optional<CG::Point> intersection; |
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if (const auto vector = dynamic_cast<const args::vector*>(otherLine)) { |
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intersection = CG::intersection(static_cast<CG::Line>(*line_), static_cast<CG::Segment>(*vector)); |
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} else if (const auto ray = dynamic_cast<const args::ray*>(otherLine)) { |
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intersection = CG::intersection(static_cast<CG::Line>(*line_), static_cast<CG::Ray>(*ray)); |
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} else { |
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intersection = CG::intersection(static_cast<CG::Line>(*line_), static_cast<CG::Line>(*otherLine)); |
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} |
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if (intersection) { |
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for (const auto pattern : *patterns_) { |
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pattern->addPoint(name->get().value(), space().addPoint(*intersection)); |
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} |
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} |
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} |
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} |
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